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ManiaScript Trackmania 2020
30/10/2024
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An action event. More...
#include <2024_10_30.h>
Public Attributes | |
CSmActionEvent::EType const | Type |
Ident const | ProjectileModelId |
Integer const | ProjectileStartDate |
Integer const | Damage |
Integer const | ContextId |
Vec3 const | Position |
Vec3 const | Direction |
Vec3 const | Normal |
CEntity *const | Victim |
Integer const | Shield |
CSmActionEvent::EInputChange const | Input |
Integer const | ScrollDelta |
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Boolean | HasBeenProcessed |
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Ident const | Id |
Definition at line 10299 of file 2024_10_30.h.
Enumerator | |
---|---|
OnHitPlayer | |
OnProjectileEnd | |
OnProjectileDestroyed | |
OnHitObject | |
OnHitShield | |
OnHitVehicle | |
OnShieldEnd | |
OnHitTurret | |
OnInputChange | |
OnFocusedScroll |
Definition at line 10284 of file 2024_10_30.h.
Integer const CSmActionEvent::ContextId |
Definition at line 10335 of file 2024_10_30.h.
Integer const CSmActionEvent::Damage |
Definition at line 10331 of file 2024_10_30.h.
Vec3 const CSmActionEvent::Direction |
Definition at line 10343 of file 2024_10_30.h.
CSmActionEvent::EInputChange const CSmActionEvent::Input |
Definition at line 10359 of file 2024_10_30.h.
Vec3 const CSmActionEvent::Normal |
Definition at line 10347 of file 2024_10_30.h.
Vec3 const CSmActionEvent::Position |
Definition at line 10339 of file 2024_10_30.h.
Ident const CSmActionEvent::ProjectileModelId |
Definition at line 10323 of file 2024_10_30.h.
Integer const CSmActionEvent::ProjectileStartDate |
Definition at line 10327 of file 2024_10_30.h.
Integer const CSmActionEvent::ScrollDelta |
Definition at line 10363 of file 2024_10_30.h.
Integer const CSmActionEvent::Shield |
Definition at line 10355 of file 2024_10_30.h.
CSmActionEvent::EType const CSmActionEvent::Type |
Type.
Definition at line 10319 of file 2024_10_30.h.
CEntity* const CSmActionEvent::Victim |
Definition at line 10351 of file 2024_10_30.h.