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ManiaScript Trackmania 2020
14/07/2025
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An instance of an object. More...
#include <2025_07_14.h>
Public Types | |
| enum | EStatus { OnPlayer, OnAnchor, InWorld, Unspawned } |
Public Member Functions | |
| Void | SetAnchor (CMapObjectAnchor ObjectAnchor) |
| Void | SetPlayer (CSmPlayer Player) |
| Void | SetPosition (Vec3 Position) |
| Void | SetPositionAndVel (Vec3 Position, Vec3 Vel) |
| Void | SetUnspawned () |
Public Attributes | |
| CSmObject::EStatus const | Status |
| Ident const | ModelId |
| CSmPlayer *const | Player |
| CSmMapLandmark *const | AnchorLandmark |
| Vec3 const | Position |
| Vec3 const | Vel |
| Integer | MachineState |
| Boolean | Throwable |
| Ident const | ThrowLatestPlayerId |
Public Attributes inherited from CEntity | |
| Ident const | MarkerId |
Public Attributes inherited from CNod | |
| Ident const | Id |
An instance of an object.
Supported declare modes :
Definition at line 10115 of file 2025_07_14.h.
| enum CSmObject::EStatus |
| Void CSmObject::SetAnchor | ( | CMapObjectAnchor | ObjectAnchor | ) |
| Void CSmObject::SetUnspawned | ( | ) |
| CSmMapLandmark* const CSmObject::AnchorLandmark |
Definition at line 10161 of file 2025_07_14.h.
| Integer CSmObject::MachineState |
Definition at line 10173 of file 2025_07_14.h.
| Ident const CSmObject::ModelId |
Definition at line 10133 of file 2025_07_14.h.
| CSmPlayer* const CSmObject::Player |
Player holding the object, or Null if the object isn't held by a player.
Definition at line 10157 of file 2025_07_14.h.
| Vec3 const CSmObject::Position |
Definition at line 10165 of file 2025_07_14.h.
| CSmObject::EStatus const CSmObject::Status |
Definition at line 10129 of file 2025_07_14.h.
| Boolean CSmObject::Throwable |
Definition at line 10177 of file 2025_07_14.h.
| Ident const CSmObject::ThrowLatestPlayerId |
Definition at line 10181 of file 2025_07_14.h.
| Vec3 const CSmObject::Vel |
Definition at line 10169 of file 2025_07_14.h.