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ManiaScript Trackmania 2020
30/10/2024
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Event recieved by ShootMania gamemodes. More...
#include <2024_10_30.h>
Event recieved by ShootMania gamemodes.
Supported declare modes :
Definition at line 9545 of file 2024_10_30.h.
Enumerator | |
---|---|
Weapon | |
Secondary | |
Movement | |
QuickAccess1 | |
QuickAccess2 | |
QuickAccess3 | |
QuickAccess4 | |
QuickAccess5 | |
QuickAccess6 | |
QuickAccess7 | |
QuickAccess8 | |
QuickAccess9 | |
QuickAccess0 | |
Consumable1 | |
Consumable2 | |
None |
Definition at line 9592 of file 2024_10_30.h.
enum CSmModeEvent::EType |
Definition at line 9550 of file 2024_10_30.h.
Integer const CSmModeEvent::ActionChange |
Definition at line 9809 of file 2024_10_30.h.
Text const CSmModeEvent::ActionId |
Definition at line 9705 of file 2024_10_30.h.
CSmModeEvent::EActionInput const CSmModeEvent::ActionInput |
Definition at line 9701 of file 2024_10_30.h.
CSmModeEvent::EActionSlot const CSmModeEvent::ActionSlot |
Definition at line 9697 of file 2024_10_30.h.
Text const CSmModeEvent::CommandName |
Definition at line 9773 of file 2024_10_30.h.
Boolean const CSmModeEvent::CommandValueBoolean |
Definition at line 9777 of file 2024_10_30.h.
Int2 const CSmModeEvent::CommandValueInt2 |
Definition at line 9801 of file 2024_10_30.h.
Int3 const CSmModeEvent::CommandValueInt3 |
Definition at line 9805 of file 2024_10_30.h.
Integer const CSmModeEvent::CommandValueInteger |
Definition at line 9781 of file 2024_10_30.h.
Real const CSmModeEvent::CommandValueReal |
Definition at line 9785 of file 2024_10_30.h.
Text const CSmModeEvent::CommandValueText |
Definition at line 9789 of file 2024_10_30.h.
Vec2 const CSmModeEvent::CommandValueVec2 |
Definition at line 9793 of file 2024_10_30.h.
Vec3 const CSmModeEvent::CommandValueVec3 |
Definition at line 9797 of file 2024_10_30.h.
Integer CSmModeEvent::Damage |
Definition at line 9621 of file 2024_10_30.h.
Boolean const CSmModeEvent::GiveUp |
Definition at line 9765 of file 2024_10_30.h.
Real const CSmModeEvent::Height |
Definition at line 9645 of file 2024_10_30.h.
Boolean const CSmModeEvent::IsFinish |
Definition at line 9729 of file 2024_10_30.h.
Boolean const CSmModeEvent::IsNewLap |
Definition at line 9733 of file 2024_10_30.h.
Vec3 const CSmModeEvent::ItemPosition |
Definition at line 9653 of file 2024_10_30.h.
CSmMapLandmark* const CSmModeEvent::Landmark |
Definition at line 9737 of file 2024_10_30.h.
Real const CSmModeEvent::MissDist |
Definition at line 9657 of file 2024_10_30.h.
CSmObject* const CSmModeEvent::Object |
Definition at line 9717 of file 2024_10_30.h.
Text const CSmModeEvent::Param1 |
Definition at line 9709 of file 2024_10_30.h.
Definition at line 9713 of file 2024_10_30.h.
CSmPlayer* const CSmModeEvent::Player |
Definition at line 9617 of file 2024_10_30.h.
Vec3 const CSmModeEvent::PlayerLastAimDirection |
Definition at line 9761 of file 2024_10_30.h.
Vec3 const CSmModeEvent::PlayerLastPosition |
Definition at line 9757 of file 2024_10_30.h.
Boolean const CSmModeEvent::PlayerWasDisconnected |
Definition at line 9749 of file 2024_10_30.h.
Boolean const CSmModeEvent::PlayerWasInLadderMatch |
Definition at line 9753 of file 2024_10_30.h.
Boolean const CSmModeEvent::PlayerWasSpawned |
Definition at line 9745 of file 2024_10_30.h.
Boolean const CSmModeEvent::RegressRespawn |
Definition at line 9769 of file 2024_10_30.h.
Text const CSmModeEvent::ShooterActionId |
Definition at line 9677 of file 2024_10_30.h.
CSmModeEvent::EActionSlot const CSmModeEvent::ShooterActionSlot |
Definition at line 9673 of file 2024_10_30.h.
Integer const CSmModeEvent::ShooterClan |
Definition at line 9641 of file 2024_10_30.h.
CEntity* const CSmModeEvent::ShooterEntity |
Definition at line 9637 of file 2024_10_30.h.
Integer CSmModeEvent::ShooterPoints |
Definition at line 9633 of file 2024_10_30.h.
Boolean const CSmModeEvent::ShooterUsedAction |
Definition at line 9665 of file 2024_10_30.h.
Integer const CSmModeEvent::ShooterWeaponNum |
Definition at line 9669 of file 2024_10_30.h.
CStuntFigure* const CSmModeEvent::StuntFigure |
Definition at line 9813 of file 2024_10_30.h.
CSmModeEvent::EType const CSmModeEvent::Type |
Event type
Definition at line 9613 of file 2024_10_30.h.
CUser* const CSmModeEvent::User |
Definition at line 9741 of file 2024_10_30.h.
Integer const CSmModeEvent::UserData |
Definition at line 9649 of file 2024_10_30.h.
Text const CSmModeEvent::VictimActionId |
Definition at line 9693 of file 2024_10_30.h.
CSmModeEvent::EActionSlot const CSmModeEvent::VictimActionSlot |
Definition at line 9689 of file 2024_10_30.h.
CEntity* const CSmModeEvent::VictimEntity |
Definition at line 9629 of file 2024_10_30.h.
Integer const CSmModeEvent::VictimShield |
Definition at line 9625 of file 2024_10_30.h.
Boolean const CSmModeEvent::VictimUsedAction |
Definition at line 9681 of file 2024_10_30.h.
Integer const CSmModeEvent::VictimWeaponNum |
Definition at line 9685 of file 2024_10_30.h.
Integer const CSmModeEvent::WaypointLapTime |
Definition at line 9725 of file 2024_10_30.h.
Integer const CSmModeEvent::WaypointTime |
Definition at line 9721 of file 2024_10_30.h.
Integer const CSmModeEvent::WeaponNum |
Definition at line 9661 of file 2024_10_30.h.